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Competitive · Regulation M-B · Moves

Bind

NormalPhysical Power15 Accuracy85% PP20

Prevents the target from switching for four or five turns (seven turns if the user is holding Grip Claw). Causes damage to the target equal to 1/8 of its maximum HP (1/6 if the user is holding Binding Band), rounded down, at the end of each turn during effect. The target can still switch out if it is holding Shed Shell or uses Baton Pass, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, or Volt Switch. The effect ends if either the user or the target leaves the field, or if the target uses Mortal Spin, Rapid Spin, or Substitute successfully. This effect is not stackable or reset by using this or another binding move.

✓ Verified for Pokémon Champions

Uses
0 · 0.0%
Pokémon
0
Top 8
0
Wins
0
Database: 🥊 Usage tier list ⚔ Moves 🎒 Items ✦ Abilities

Not seen in tournaments during this period yet.

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Tournament data: Limitless TCG · artwork, types and stats: PokeAPI · Game data: Pokémon Champions Data v1.1.0 (2026-04-16, CC BY 4.0), with Serebii verification — pokemon-champions-data